three
Version:
JavaScript 3D library
54 lines (32 loc) • 1.2 kB
JavaScript
import AnalyticLightNode from './AnalyticLightNode.js';
import { addLightNode } from './LightsNode.js';
import getDirectionVector from '../functions/light/getDirectionVector.js';
import { uniform } from '../core/UniformNode.js';
import { addNodeClass } from '../core/Node.js';
import { Vector3, DirectionalLight } from 'three';
class DirectionalLightNode extends AnalyticLightNode {
constructor( light = null ) {
super( light );
this.directionNode = uniform( new Vector3() );
}
update( frame ) {
getDirectionVector( this.light, frame.camera, this.directionNode.value );
super.update( frame );
}
construct( builder ) {
const lightDirection = this.directionNode.normalize();
const lightColor = this.colorNode;
const lightingModelFunctionNode = builder.context.lightingModelNode;
const reflectedLight = builder.context.reflectedLight;
if ( lightingModelFunctionNode && lightingModelFunctionNode.direct ) {
lightingModelFunctionNode.direct.call( {
lightDirection,
lightColor,
reflectedLight
}, builder );
}
}
}
export default DirectionalLightNode;
addLightNode( DirectionalLight, DirectionalLightNode );
addNodeClass( DirectionalLightNode );