three
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JavaScript 3D library
19 lines (11 loc) • 541 B
JavaScript
import getGeometryRoughness from './getGeometryRoughness.js';
import { ShaderNode } from '../../shadernode/ShaderNode.js';
const getRoughness = new ShaderNode( ( inputs ) => {
const { roughness } = inputs;
const geometryRoughness = getGeometryRoughness.call();
let roughnessFactor = roughness.max( 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
roughnessFactor = roughnessFactor.add( geometryRoughness );
roughnessFactor = roughnessFactor.min( 1.0 );
return roughnessFactor;
} );
export default getRoughness;