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three

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JavaScript 3D library

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import { div } from '../../math/OperatorNode.js'; import { EPSILON } from '../../math/MathNode.js'; import { ShaderNode } from '../../shadernode/ShaderNode.js'; // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2 // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf const V_GGX_SmithCorrelated = new ShaderNode( ( inputs ) => { const { alpha, dotNL, dotNV } = inputs; const a2 = alpha.pow2(); const gv = dotNL.mul( a2.add( a2.oneMinus().mul( dotNV.pow2() ) ).sqrt() ); const gl = dotNV.mul( a2.add( a2.oneMinus().mul( dotNL.pow2() ) ).sqrt() ); return div( 0.5, gv.add( gl ).max( EPSILON ) ); } ); // validated export default V_GGX_SmithCorrelated;