three
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JavaScript 3D library
21 lines (13 loc) • 726 B
JavaScript
import { div } from '../../math/OperatorNode.js';
import { EPSILON } from '../../math/MathNode.js';
import { ShaderNode } from '../../shadernode/ShaderNode.js';
// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
const V_GGX_SmithCorrelated = new ShaderNode( ( inputs ) => {
const { alpha, dotNL, dotNV } = inputs;
const a2 = alpha.pow2();
const gv = dotNL.mul( a2.add( a2.oneMinus().mul( dotNV.pow2() ) ).sqrt() );
const gl = dotNV.mul( a2.add( a2.oneMinus().mul( dotNL.pow2() ) ).sqrt() );
return div( 0.5, gv.add( gl ).max( EPSILON ) );
} ); // validated
export default V_GGX_SmithCorrelated;