three
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JavaScript 3D library
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JavaScript
import F_Schlick from './F_Schlick.js';
import { shininess, specularColor } from '../../core/PropertyNode.js';
import { transformedNormalView } from '../../accessors/NormalNode.js';
import { positionViewDirection } from '../../accessors/PositionNode.js';
import { ShaderNode, float } from '../../shadernode/ShaderNode.js';
const G_BlinnPhong_Implicit = () => float( 0.25 );
const D_BlinnPhong = new ShaderNode( ( { dotNH } ) => {
return shininess.mul( 0.5 / Math.PI ).add( 1.0 ).mul( dotNH.pow( shininess ) );
} );
const BRDF_BlinnPhong = new ShaderNode( ( { lightDirection } ) => {
const halfDir = lightDirection.add( positionViewDirection ).normalize();
const dotNH = transformedNormalView.dot( halfDir ).clamp();
const dotVH = positionViewDirection.dot( halfDir ).clamp();
const F = F_Schlick.call( { f0: specularColor, f90: 1.0, dotVH } );
const G = G_BlinnPhong_Implicit();
const D = D_BlinnPhong.call( { dotNH } );
return F.mul( G ).mul( D );
} );
export default BRDF_BlinnPhong;