three
Version:
JavaScript 3D library
86 lines (48 loc) • 1.61 kB
JavaScript
import TempNode from '../core/TempNode.js';
import { mix } from '../math/MathNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, ShaderNode, nodeObject, vec4 } from '../shadernode/ShaderNode.js';
import { LinearEncoding, sRGBEncoding } from 'three';
export const LinearToLinear = new ShaderNode( ( inputs ) => {
return inputs.value;
} );
export const LinearTosRGB = new ShaderNode( ( inputs ) => {
const { value } = inputs;
const { rgb } = value;
const a = rgb.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
const b = rgb.mul( 12.92 );
const factor = rgb.lessThanEqual( 0.0031308 );
const rgbResult = mix( a, b, factor );
return vec4( rgbResult, value.a );
} );
const EncodingLib = {
LinearToLinear,
LinearTosRGB
};
class ColorSpaceNode extends TempNode {
constructor( method, node ) {
super( 'vec4' );
this.method = method;
this.node = node;
}
fromEncoding( encoding ) {
let method = null;
if ( encoding === LinearEncoding ) {
method = 'Linear';
} else if ( encoding === sRGBEncoding ) {
method = 'sRGB';
}
this.method = 'LinearTo' + method;
return this;
}
construct() {
const { method, node } = this;
return EncodingLib[ method ].call( { value: node } );
}
}
ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
ColorSpaceNode.LINEAR_TO_SRGB = 'LinearTosRGB';
export default ColorSpaceNode;
export const colorSpace = ( node, encoding ) => nodeObject( new ColorSpaceNode( null, nodeObject( node ) ).fromEncoding( encoding ) );
addNodeElement( 'colorSpace', colorSpace );
addNodeClass( ColorSpaceNode );