three
Version:
JavaScript 3D library
33 lines (18 loc) • 834 B
JavaScript
import Node from '../core/Node.js';
import { add, mul, div, log2, clamp, maxMipLevel } from '../shadernode/ShaderNodeBaseElements.js';
class SpecularMIPLevelNode extends Node {
constructor( textureNode, roughnessNode = null ) {
super( 'float' );
this.textureNode = textureNode;
this.roughnessNode = roughnessNode;
}
construct() {
const { textureNode, roughnessNode } = this;
// taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
const maxMIPLevelScalar = maxMipLevel( textureNode );
const sigma = div( mul( Math.PI, mul( roughnessNode, roughnessNode ) ), add( 1.0, roughnessNode ) );
const desiredMIPLevel = add( maxMIPLevelScalar, log2( sigma ) );
return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
}
}
export default SpecularMIPLevelNode;