three
Version:
JavaScript 3D library
108 lines (64 loc) • 2.46 kB
JavaScript
import NodeMaterial from './NodeMaterial.js';
import { SpriteMaterial } from 'three';
import {
vec2, vec3, vec4,
uniform, mul,
positionLocal, cos, sin,
modelViewMatrix, cameraProjectionMatrix, modelWorldMatrix, materialRotation
} from '../shadernode/ShaderNodeElements.js';
const defaultValues = new SpriteMaterial();
class SpriteNodeMaterial extends NodeMaterial {
constructor( parameters ) {
super();
this.isSpriteNodeMaterial = true;
this.lights = false;
this.normals = false;
this.colorNode = null;
this.opacityNode = null;
this.alphaTestNode = null;
this.lightNode = null;
this.positionNode = null;
this.rotationNode = null;
this.scaleNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
constructPosition( { object, context } ) {
// < VERTEX STAGE >
const { positionNode, rotationNode, scaleNode } = this;
const vertex = positionLocal;
let mvPosition = mul( modelViewMatrix, positionNode ? vec4( positionNode.xyz, 1 ) : vec4( 0, 0, 0, 1 ) );
let scale = vec2(
vec3( modelWorldMatrix[ 0 ].x, modelWorldMatrix[ 0 ].y, modelWorldMatrix[ 0 ].z ).length(),
vec3( modelWorldMatrix[ 1 ].x, modelWorldMatrix[ 1 ].y, modelWorldMatrix[ 1 ].z ).length()
);
if ( scaleNode !== null ) {
scale = scale.mul( scaleNode );
}
let alignedPosition = vertex.xy;
if ( object.center && object.center.isVector2 === true ) {
alignedPosition = alignedPosition.sub( uniform( object.center ).sub( vec2( 0.5 ) ) );
}
alignedPosition = mul( alignedPosition, scale );
const rotation = rotationNode || materialRotation;
const rotatedPosition = vec2(
cos( rotation ).mul( alignedPosition.x ).sub( sin( rotation ).mul( alignedPosition.y ) ),
sin( rotation ).mul( alignedPosition.x ).add( cos( rotation ).mul( alignedPosition.y ) )
);
mvPosition = vec4( mvPosition.xy.add( rotatedPosition.xy ), mvPosition.z, mvPosition.w );
const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
context.vertex = vertex;
return modelViewProjection;
}
copy( source ) {
this.colorNode = source.colorNode;
this.opacityNode = source.opacityNode;
this.alphaTestNode = source.alphaTestNode;
this.lightNode = source.lightNode;
this.positionNode = source.positionNode;
this.rotationNode = source.rotationNode;
this.scaleNode = source.scaleNode;
return super.copy( source );
}
}
export default SpriteNodeMaterial;