three
Version:
JavaScript 3D library
84 lines (47 loc) • 1.61 kB
JavaScript
import NodeMaterial from './NodeMaterial.js';
import {
float, vec3,
materialShininess, materialSpecularColor,
shininess, specularColor
} from '../shadernode/ShaderNodeElements.js';
import phongLightingModel from '../functions/PhongLightingModel.js';
import { MeshPhongMaterial } from 'three';
const defaultValues = new MeshPhongMaterial();
class MeshPhongNodeMaterial extends NodeMaterial {
constructor( parameters ) {
super();
this.isMeshPhongNodeMaterial = true;
this.lights = true;
this.colorNode = null;
this.opacityNode = null;
this.shininessNode = null;
this.specularNode = null;
this.alphaTestNode = null;
this.lightNode = null;
this.positionNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
constructLightingModel( /*builder*/ ) {
return phongLightingModel;
}
constructVariants( builder, stack ) {
// SHININESS
const shininessNode = float( this.shininessNode || materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
stack.assign( shininess, shininessNode );
// SPECULAR COLOR
const specularNode = vec3( this.specularNode || materialSpecularColor );
stack.assign( specularColor, specularNode );
}
copy( source ) {
this.colorNode = source.colorNode;
this.opacityNode = source.opacityNode;
this.alphaTestNode = source.alphaTestNode;
this.shininessNode = source.shininessNode;
this.specularNode = source.specularNode;
this.lightNode = source.lightNode;
this.positionNode = source.positionNode;
return super.copy( source );
}
}
export default MeshPhongNodeMaterial;