three
Version:
JavaScript 3D library
36 lines (19 loc) • 757 B
JavaScript
import SpotLightNode from './SpotLightNode.js';
import LightsNode from './LightsNode.js';
import { acos, texture, vec2 } from '../shadernode/ShaderNodeElements.js';
import IESSpotLight from '../../lights/IESSpotLight.js';
class IESSpotLightNode extends SpotLightNode {
getSpotAttenuation( angleCosine ) {
const iesMap = this.light.iesMap;
let spotAttenuation = null;
if ( iesMap && iesMap.isTexture === true ) {
const angle = acos( angleCosine ).mul( 1.0 / Math.PI );
spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r;
} else {
spotAttenuation = super.getSpotAttenuation( angleCosine );
}
return spotAttenuation;
}
}
LightsNode.setReference( IESSpotLight, IESSpotLightNode );
export default IESSpotLightNode;