three
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JavaScript 3D library
19 lines (11 loc) • 606 B
JavaScript
import { ShaderNode, sub } from '../../shadernode/ShaderNodeBaseElements.js';
const F_Schlick = new ShaderNode( ( inputs ) => {
const { f0, f90, dotVH } = inputs;
// Original approximation by Christophe Schlick '94
// float fresnel = pow( 1.0 - dotVH, 5.0 );
// Optimized variant (presented by Epic at SIGGRAPH '13)
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
const fresnel = dotVH.mul( - 5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
return f0.mul( sub( 1.0, fresnel ) ).add( f90.mul( fresnel ) );
} ); // validated
export default F_Schlick;