three
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JavaScript 3D library
28 lines (16 loc) • 917 B
JavaScript
import F_Schlick from './F_Schlick.js';
import { ShaderNode, shininess, specularColor, float, add, clamp, dot, mul, normalize, positionViewDirection, transformedNormalView } from '../../shadernode/ShaderNodeBaseElements.js';
const G_BlinnPhong_Implicit = () => float( 0.25 );
const D_BlinnPhong = new ShaderNode( ( { dotNH } ) => {
return shininess.mul( 1 / Math.PI ).mul( 0.5 ).add( 1.0 ).mul( dotNH.pow( shininess ) );
} );
const BRDF_BlinnPhong = new ShaderNode( ( { lightDirection } ) => {
const halfDir = normalize( add( lightDirection, positionViewDirection ) );
const dotNH = clamp( dot( transformedNormalView, halfDir ) );
const dotVH = clamp( dot( positionViewDirection, halfDir ) );
const F = F_Schlick.call( { f0: specularColor, f90: 1.0, dotVH } );
const G = G_BlinnPhong_Implicit();
const D = D_BlinnPhong.call( { dotNH } );
return mul( F, G, D );
} );
export default BRDF_BlinnPhong;