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three

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JavaScript 3D library

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import TempNode from '../core/Node.js'; import { ShaderNode, vec3, mat3, float, clamp, max, pow } from '../shadernode/ShaderNodeBaseElements.js'; import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping } from 'three'; // exposure only export const LinearToneMappingNode = new ShaderNode( ( { color, exposure } ) => { return color.mul( exposure ); } ); // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf export const ReinhardToneMappingNode = new ShaderNode( ( { color, exposure } ) => { color = color.mul( exposure ); return clamp( color.div( vec3( 1.0 ).add( color ) ) ); } ); // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/ export const OptimizedCineonToneMappingNode = new ShaderNode( ( { color, exposure } ) => { // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson color = color.mul( exposure ); color = max( vec3( 0.0 ), color.sub( 0.004 ) ); const a = color.mul( color.mul( 6.2 ).add( 0.5 ) ); const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 ); return pow( a.div( b ), vec3( 2.2 ) ); } ); // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs const RRTAndODTFit = new ShaderNode( ( { color } ) => { const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 ); const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 ); return a.div( b ); } ); // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs const ACESFilmicToneMappingNode = new ShaderNode( ( { color, exposure } ) => { // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT const ACESInputMat = mat3( vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source vec3( 0.35458, 0.90834, 0.13383 ), vec3( 0.04823, 0.01566, 0.83777 ) ); // ODT_SAT => XYZ => D60_2_D65 => sRGB const ACESOutputMat = mat3( vec3( 1.60475, - 0.10208, - 0.00327 ), // transposed from source vec3( - 0.53108, 1.10813, - 0.07276 ), vec3( - 0.07367, - 0.00605, 1.07602 ) ); color = color.mul( exposure ).div( 0.6 ); color = ACESInputMat.mul( color ); // Apply RRT and ODT color = RRTAndODTFit.call( { color } ); color = ACESOutputMat.mul( color ); // Clamp to [0, 1] return clamp( color ); } ); const toneMappingLib = { [ LinearToneMapping ]: LinearToneMappingNode, [ ReinhardToneMapping ]: ReinhardToneMappingNode, [ CineonToneMapping ]: OptimizedCineonToneMappingNode, [ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode }; class ToneMappingNode extends TempNode { constructor( toneMapping = NoToneMapping, exposureNode = float( 1 ), colorNode = null ) { super( 'vec3' ); this.toneMapping = toneMapping; this.exposureNode = exposureNode; this.colorNode = colorNode; } construct( builder ) { const colorNode = this.colorNode || builder.context.color; const toneMapping = this.toneMapping; if ( toneMapping === NoToneMapping ) return colorNode; const toneMappingParams = { exposure: this.exposureNode, color: colorNode }; const toneMappingNode = toneMappingLib[ toneMapping ]; let outputNode = null; if ( toneMappingNode ) { outputNode = toneMappingNode.call( toneMappingParams ); } else { console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping ); outputNode = colorNode; } return outputNode; } } export default ToneMappingNode;