three
Version:
JavaScript 3D library
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JavaScript
import TempNode from '../core/Node.js';
import { ShaderNode, vec3, pow, mul, sub, mix, vec4, lessThanEqual } from '../shadernode/ShaderNodeBaseElements.js';
import { LinearEncoding, sRGBEncoding } from 'three';
export const LinearToLinear = new ShaderNode( ( inputs ) => {
return inputs.value;
} );
export const LinearTosRGB = new ShaderNode( ( inputs ) => {
const { value } = inputs;
const rgb = value.rgb;
const a = sub( mul( pow( value.rgb, vec3( 0.41666 ) ), 1.055 ), vec3( 0.055 ) );
const b = mul( rgb, 12.92 );
const factor = vec3( lessThanEqual( rgb, vec3( 0.0031308 ) ) );
const rgbResult = mix( a, b, factor );
return vec4( rgbResult, value.a );
} );
const EncodingLib = {
LinearToLinear,
LinearTosRGB
};
class ColorSpaceNode extends TempNode {
constructor( method, node ) {
super( 'vec4' );
this.method = method;
this.node = node;
}
fromEncoding( encoding ) {
let method = null;
if ( encoding === LinearEncoding ) {
method = 'Linear';
} else if ( encoding === sRGBEncoding ) {
method = 'sRGB';
}
this.method = 'LinearTo' + method;
return this;
}
construct() {
const method = this.method;
const node = this.node;
let outputNode = null;
if ( method !== ColorSpaceNode.LINEAR_TO_LINEAR ) {
const encodingFunctionNode = EncodingLib[ method ];
outputNode = encodingFunctionNode.call( {
value: node
} );
} else {
outputNode = node;
}
return outputNode;
}
}
ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
ColorSpaceNode.LINEAR_TO_SRGB = 'LinearTosRGB';
export default ColorSpaceNode;