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three

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JavaScript 3D library

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import TempNode from '../core/TempNode.js'; import { ShaderNode, vec3, mat3, add, sub, mul, max, div, float, mix, cos, sin, atan2, sqrt, luminance } from '../shadernode/ShaderNodeBaseElements.js'; const saturationNode = new ShaderNode( ( { color, adjustment } ) => { return mix( luminance( color ), color, adjustment ); } ); const vibranceNode = new ShaderNode( ( { color, adjustment } ) => { const average = div( add( color.r, color.g, color.b ), 3.0 ); const mx = max( color.r, max( color.g, color.b ) ); const amt = mul( sub( mx, average ), mul( - 3.0, adjustment ) ); return mix( color.rgb, vec3( mx ), amt ); } ); const hueNode = new ShaderNode( ( { color, adjustment } ) => { const RGBtoYIQ = mat3( 0.299, 0.587, 0.114, 0.595716, - 0.274453, - 0.321263, 0.211456, - 0.522591, 0.311135 ); const YIQtoRGB = mat3( 1.0, 0.9563, 0.6210, 1.0, - 0.2721, - 0.6474, 1.0, - 1.107, 1.7046 ); const yiq = mul( RGBtoYIQ, color ); const hue = add( atan2( yiq.z, yiq.y ), adjustment ); const chroma = sqrt( add( mul( yiq.z, yiq.z ), mul( yiq.y, yiq.y ) ) ); return mul( YIQtoRGB, vec3( yiq.x, mul( chroma, cos( hue ) ), mul( chroma, sin( hue ) ) ) ); } ); class ColorAdjustmentNode extends TempNode { constructor( method, colorNode, adjustmentNode = float( 1 ) ) { super( 'vec3' ); this.method = method; this.colorNode = colorNode; this.adjustmentNode = adjustmentNode; } construct() { const { method, colorNode, adjustmentNode } = this; const callParams = { color: colorNode, adjustment: adjustmentNode }; let outputNode = null; if ( method === ColorAdjustmentNode.SATURATION ) { outputNode = saturationNode.call( callParams ); } else if ( method === ColorAdjustmentNode.VIBRANCE ) { outputNode = vibranceNode.call( callParams ); } else if ( method === ColorAdjustmentNode.HUE ) { outputNode = hueNode.call( callParams ); } else { console.error( `${ this.type }: Method "${ this.method }" not supported!` ); } return outputNode; } } ColorAdjustmentNode.SATURATION = 'saturation'; ColorAdjustmentNode.VIBRANCE = 'vibrance'; ColorAdjustmentNode.HUE = 'hue'; export default ColorAdjustmentNode;