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three

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JavaScript 3D library

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import Node from './Node.js'; class TempNode extends Node { constructor( type ) { super( type ); this.isTempNode = true; } hasDependencies( builder ) { return builder.getDataFromNode( this ).dependenciesCount > 1; } build( builder, output ) { const buildStage = builder.getBuildStage(); if ( buildStage === 'generate' ) { const type = builder.getVectorType( this.getNodeType( builder, output ) ); const nodeData = builder.getDataFromNode( this ); if ( builder.context.tempRead !== false && nodeData.propertyName !== undefined ) { return builder.format( nodeData.propertyName, type, output ); } else if ( builder.context.tempWrite !== false && type !== 'void ' && output !== 'void' && this.hasDependencies( builder ) ) { const snippet = super.build( builder, type ); const nodeVar = builder.getVarFromNode( this, type ); const propertyName = builder.getPropertyName( nodeVar ); builder.addFlowCode( `${propertyName} = ${snippet}` ); nodeData.snippet = snippet; nodeData.propertyName = propertyName; return builder.format( nodeData.propertyName, type, output ); } } return super.build( builder, output ); } } export default TempNode;