UNPKG

three

Version:

JavaScript 3D library

99 lines (52 loc) 2.09 kB
import TextureNode from './TextureNode.js'; import UniformNode from '../core/UniformNode.js'; import ReflectVectorNode from './ReflectVectorNode.js'; import { vec3, nodeObject } from '../shadernode/ShaderNodeBaseElements.js'; let defaultUV; class CubeTextureNode extends TextureNode { constructor( value, uvNode = null, levelNode = null ) { super( value, uvNode, levelNode ); this.isCubeTextureNode = true; } getInputType( /*builder*/ ) { return 'cubeTexture'; } getDefaultUV() { return defaultUV || ( defaultUV = new ReflectVectorNode() ); } generate( builder, output ) { const { uvNode, levelNode } = builder.getNodeProperties( this ); const texture = this.value; if ( ! texture || texture.isCubeTexture !== true ) { throw new Error( 'CubeTextureNode: Need a three.js cube texture.' ); } const textureProperty = UniformNode.prototype.generate.call( this, builder, 'cubeTexture' ); if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else if ( builder.isReference( output ) ) { return textureProperty; } else { const nodeData = builder.getDataFromNode( this ); let propertyName = nodeData.propertyName; if ( propertyName === undefined ) { const uvNodeObject = nodeObject( uvNode ); const cubeUV = vec3( uvNodeObject.x.negate(), uvNodeObject.yz ); const uvSnippet = cubeUV.build( builder, 'vec3' ); const nodeVar = builder.getVarFromNode( this, 'vec4' ); propertyName = builder.getPropertyName( nodeVar ); let snippet = null; if ( levelNode && levelNode.isNode === true ) { const levelSnippet = levelNode.build( builder, 'float' ); snippet = builder.getCubeTextureLevel( textureProperty, uvSnippet, levelSnippet ); } else { snippet = builder.getCubeTexture( textureProperty, uvSnippet ); } builder.addFlowCode( `${propertyName} = ${snippet}` ); nodeData.snippet = snippet; nodeData.propertyName = propertyName; } return builder.format( propertyName, 'vec4', output ); } } } export default CubeTextureNode;