three
Version:
JavaScript 3D library
36 lines (21 loc) • 743 B
JavaScript
export const vertex = /* glsl */`
varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}
`;
export const fragment = /* glsl */`
uniform sampler2D t2D;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( t2D, vUv );
// inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );
}
`;