three
Version:
JavaScript 3D library
73 lines (45 loc) • 1.73 kB
JavaScript
( function () {
const _v1 = new THREE.Vector3();
const _v2 = new THREE.Vector3();
const _normalMatrix = new THREE.Matrix3();
class VertexNormalsHelper extends THREE.LineSegments {
constructor( object, size = 1, color = 0xff0000 ) {
const geometry = new THREE.BufferGeometry();
const nNormals = object.geometry.attributes.normal.count;
const positions = new THREE.Float32BufferAttribute( nNormals * 2 * 3, 3 );
geometry.setAttribute( 'position', positions );
super( geometry, new THREE.LineBasicMaterial( {
color,
toneMapped: false
} ) );
this.object = object;
this.size = size;
this.type = 'VertexNormalsHelper'; //
this.matrixAutoUpdate = false;
this.update();
}
update() {
this.object.updateMatrixWorld( true );
_normalMatrix.getNormalMatrix( this.object.matrixWorld );
const matrixWorld = this.object.matrixWorld;
const position = this.geometry.attributes.position; //
const objGeometry = this.object.geometry;
if ( objGeometry ) {
const objPos = objGeometry.attributes.position;
const objNorm = objGeometry.attributes.normal;
let idx = 0; // for simplicity, ignore index and drawcalls, and render every normal
for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
_v1.fromBufferAttribute( objPos, j ).applyMatrix4( matrixWorld );
_v2.fromBufferAttribute( objNorm, j );
_v2.applyMatrix3( _normalMatrix ).normalize().multiplyScalar( this.size ).add( _v1 );
position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
idx = idx + 1;
position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
idx = idx + 1;
}
}
position.needsUpdate = true;
}
}
THREE.VertexNormalsHelper = VertexNormalsHelper;
} )();