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three

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JavaScript 3D library

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import { Vector2 } from '../math/Vector2.js'; import { MeshStandardMaterial } from './MeshStandardMaterial.js'; import { Color } from '../math/Color.js'; import * as MathUtils from '../math/MathUtils.js'; /** * parameters = { * clearcoat: <float>, * clearcoatMap: new THREE.Texture( <Image> ), * clearcoatRoughness: <float>, * clearcoatRoughnessMap: new THREE.Texture( <Image> ), * clearcoatNormalScale: <Vector2>, * clearcoatNormalMap: new THREE.Texture( <Image> ), * * ior: <float>, * reflectivity: <float>, * * sheen: <float>, * sheenColor: <Color>, * sheenColorMap: new THREE.Texture( <Image> ), * sheenRoughness: <float>, * sheenRoughnessMap: new THREE.Texture( <Image> ), * * transmission: <float>, * transmissionMap: new THREE.Texture( <Image> ), * * thickness: <float>, * thicknessMap: new THREE.Texture( <Image> ), * attenuationDistance: <float>, * attenuationColor: <Color>, * * specularIntensity: <float>, * specularIntensityMap: new THREE.Texture( <Image> ), * specularColor: <Color>, * specularColorMap: new THREE.Texture( <Image> ) * } */ class MeshPhysicalMaterial extends MeshStandardMaterial { constructor( parameters ) { super(); this.defines = { 'STANDARD': '', 'PHYSICAL': '' }; this.type = 'MeshPhysicalMaterial'; this.clearcoatMap = null; this.clearcoatRoughness = 0.0; this.clearcoatRoughnessMap = null; this.clearcoatNormalScale = new Vector2( 1, 1 ); this.clearcoatNormalMap = null; this.ior = 1.5; Object.defineProperty( this, 'reflectivity', { get: function () { return ( MathUtils.clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) ); }, set: function ( reflectivity ) { this.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity ); } } ); this.sheenColor = new Color( 0x000000 ); this.sheenColorMap = null; this.sheenRoughness = 1.0; this.sheenRoughnessMap = null; this.transmissionMap = null; this.thickness = 0; this.thicknessMap = null; this.attenuationDistance = 0.0; this.attenuationColor = new Color( 1, 1, 1 ); this.specularIntensity = 1.0; this.specularIntensityMap = null; this.specularColor = new Color( 1, 1, 1 ); this.specularColorMap = null; this._sheen = 0.0; this._clearcoat = 0; this._transmission = 0; this.setValues( parameters ); } get sheen() { return this._sheen; } set sheen( value ) { if ( this._sheen > 0 !== value > 0 ) { this.version ++; } this._sheen = value; } get clearcoat() { return this._clearcoat; } set clearcoat( value ) { if ( this._clearcoat > 0 !== value > 0 ) { this.version ++; } this._clearcoat = value; } get transmission() { return this._transmission; } set transmission( value ) { if ( this._transmission > 0 !== value > 0 ) { this.version ++; } this._transmission = value; } copy( source ) { super.copy( source ); this.defines = { 'STANDARD': '', 'PHYSICAL': '' }; this.clearcoat = source.clearcoat; this.clearcoatMap = source.clearcoatMap; this.clearcoatRoughness = source.clearcoatRoughness; this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; this.clearcoatNormalMap = source.clearcoatNormalMap; this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); this.ior = source.ior; this.sheen = source.sheen; this.sheenColor.copy( source.sheenColor ); this.sheenColorMap = source.sheenColorMap; this.sheenRoughness = source.sheenRoughness; this.sheenRoughnessMap = source.sheenRoughnessMap; this.transmission = source.transmission; this.transmissionMap = source.transmissionMap; this.thickness = source.thickness; this.thicknessMap = source.thicknessMap; this.attenuationDistance = source.attenuationDistance; this.attenuationColor.copy( source.attenuationColor ); this.specularIntensity = source.specularIntensity; this.specularIntensityMap = source.specularIntensityMap; this.specularColor.copy( source.specularColor ); this.specularColorMap = source.specularColorMap; return this; } } MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; export { MeshPhysicalMaterial };