three
Version:
JavaScript 3D library
50 lines (33 loc) • 670 B
JavaScript
( function () {
/**
* Luminosity
* http://en.wikipedia.org/wiki/Luminosity
*/
const LuminosityShader = {
uniforms: {
'tDiffuse': {
value: null
}
},
vertexShader:
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader:
/* glsl */
`
#include <common>
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
float l = linearToRelativeLuminance( texel.rgb );
gl_FragColor = vec4( l, l, l, texel.w );
}`
};
THREE.LuminosityShader = LuminosityShader;
} )();