three
Version:
JavaScript 3D library
57 lines (42 loc) • 860 B
JavaScript
( function () {
/**
* Color correction
*/
const ColorCorrectionShader = {
uniforms: {
'tDiffuse': {
value: null
},
'powRGB': {
value: new THREE.Vector3( 2, 2, 2 )
},
'mulRGB': {
value: new THREE.Vector3( 1, 1, 1 )
},
'addRGB': {
value: new THREE.Vector3( 0, 0, 0 )
}
},
vertexShader:
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader:
/* glsl */
`
uniform sampler2D tDiffuse;
uniform vec3 powRGB;
uniform vec3 mulRGB;
uniform vec3 addRGB;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
}`
};
THREE.ColorCorrectionShader = ColorCorrectionShader;
} )();