three
Version:
JavaScript 3D library
50 lines (29 loc) • 1.06 kB
JavaScript
import { SelectInput, LabelElement, Element } from '../../libs/flow.module.js';
import { BaseNode } from '../core/BaseNode.js';
import { MathNode, FloatNode } from '../../renderers/nodes/Nodes.js';
const NULL_VALUE = new FloatNode();
export class LimiterEditor extends BaseNode {
constructor() {
const node = new MathNode( MathNode.MIN, NULL_VALUE, NULL_VALUE );
super( 'Limiter', 1, node, 175 );
const methodInput = new SelectInput( [
{ name: 'Min', value: MathNode.MIN },
{ name: 'Max', value: MathNode.MAX }
], MathNode.MIN );
methodInput.onChange( ( data ) => {
node.method = data.getValue();
this.invalidate();
} );
const aElement = new LabelElement( 'A' ).setInput( 1 );
const bElement = new LabelElement( 'B' ).setInput( 1 );
aElement.onConnect( () => {
node.aNode = aElement.getLinkedObject() || NULL_VALUE;
} );
bElement.onConnect( () => {
node.bNode = bElement.getLinkedObject() || NULL_VALUE;
} );
this.add( new Element().add( methodInput ) )
.add( aElement )
.add( bElement );
}
}