three
Version:
JavaScript 3D library
38 lines (22 loc) • 615 B
JavaScript
export const vertex = /* glsl */`
varying vec3 vWorldDirection;
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
}
`;
export const fragment = /* glsl */`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
vec4 texColor = texture2D( tEquirect, sampleUV );
gl_FragColor = mapTexelToLinear( texColor );
}
`;