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three

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JavaScript 3D library

38 lines (22 loc) 615 B
export const vertex = /* glsl */` varying vec3 vWorldDirection; #include <common> void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include <begin_vertex> #include <project_vertex> } `; export const fragment = /* glsl */` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include <common> void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); vec4 texColor = texture2D( tEquirect, sampleUV ); gl_FragColor = mapTexelToLinear( texColor ); #include <tonemapping_fragment> #include <encodings_fragment> } `;