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three

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JavaScript 3D library

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export default /* glsl */` varying vec3 vViewPosition; #ifndef FLAT_SHADED varying vec3 vNormal; #endif struct ToonMaterial { vec3 diffuseColor; }; void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color; #ifndef PHYSICALLY_CORRECT_LIGHTS irradiance *= PI; // punctual light #endif reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon #define Material_LightProbeLOD( material ) (0) `;