three
Version:
JavaScript 3D library
27 lines (15 loc) • 438 B
JavaScript
export default /* glsl */`
uniform sampler2D gradientMap;
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
// dotNL will be from -1.0 to 1.0
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
return texture2D( gradientMap, coord ).rgb;
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
}
`;