three
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JavaScript 3D library
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JavaScript
import { Audio } from './audio/Audio.js';
import { AudioAnalyser } from './audio/AudioAnalyser.js';
import { PerspectiveCamera } from './cameras/PerspectiveCamera.js';
import {
FlatShading,
sRGBEncoding,
LinearEncoding,
StaticDrawUsage,
DynamicDrawUsage,
TrianglesDrawMode
} from './constants.js';
import {
Float64BufferAttribute,
Float32BufferAttribute,
Uint32BufferAttribute,
Int32BufferAttribute,
Uint16BufferAttribute,
Int16BufferAttribute,
Uint8ClampedBufferAttribute,
Uint8BufferAttribute,
Int8BufferAttribute,
BufferAttribute
} from './core/BufferAttribute.js';
import { BufferGeometry } from './core/BufferGeometry.js';
import { InterleavedBuffer } from './core/InterleavedBuffer.js';
import { Object3D } from './core/Object3D.js';
import { Uniform } from './core/Uniform.js';
import { Curve } from './extras/core/Curve.js';
import { Path } from './extras/core/Path.js';
import { AxesHelper } from './helpers/AxesHelper.js';
import { BoxHelper } from './helpers/BoxHelper.js';
import { GridHelper } from './helpers/GridHelper.js';
import { SkeletonHelper } from './helpers/SkeletonHelper.js';
import { EdgesGeometry } from './geometries/EdgesGeometry.js';
import { ExtrudeGeometry } from './geometries/ExtrudeGeometry.js';
import { ShapeGeometry } from './geometries/ShapeGeometry.js';
import { WireframeGeometry } from './geometries/WireframeGeometry.js';
import { Light } from './lights/Light.js';
import { Loader } from './loaders/Loader.js';
import { LoaderUtils } from './loaders/LoaderUtils.js';
import { FileLoader } from './loaders/FileLoader.js';
import { AudioLoader } from './loaders/AudioLoader.js';
import { CubeTextureLoader } from './loaders/CubeTextureLoader.js';
import { DataTextureLoader } from './loaders/DataTextureLoader.js';
import { TextureLoader } from './loaders/TextureLoader.js';
import { Material } from './materials/Material.js';
import { LineBasicMaterial } from './materials/LineBasicMaterial.js';
import { PointsMaterial } from './materials/PointsMaterial.js';
import { ShaderMaterial } from './materials/ShaderMaterial.js';
import { Box2 } from './math/Box2.js';
import { Box3 } from './math/Box3.js';
import { Sphere } from './math/Sphere.js';
import { Color } from './math/Color.js';
import { Frustum } from './math/Frustum.js';
import { Line3 } from './math/Line3.js';
import * as MathUtils from './math/MathUtils.js';
import { Matrix3 } from './math/Matrix3.js';
import { Matrix4 } from './math/Matrix4.js';
import { Plane } from './math/Plane.js';
import { Quaternion } from './math/Quaternion.js';
import { Ray } from './math/Ray.js';
import { Triangle } from './math/Triangle.js';
import { Vector2 } from './math/Vector2.js';
import { Vector3 } from './math/Vector3.js';
import { Vector4 } from './math/Vector4.js';
import { Mesh } from './objects/Mesh.js';
import { LineSegments } from './objects/LineSegments.js';
import { Points } from './objects/Points.js';
import { Sprite } from './objects/Sprite.js';
import { SkinnedMesh } from './objects/SkinnedMesh.js';
import { WebGLRenderer } from './renderers/WebGLRenderer.js';
import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
import { WebGLCubeRenderTarget } from './renderers/WebGLCubeRenderTarget.js';
import { WebGLShadowMap } from './renderers/webgl/WebGLShadowMap.js';
import { ImageUtils } from './extras/ImageUtils.js';
import { Shape } from './extras/core/Shape.js';
import { CubeCamera } from './cameras/CubeCamera.js';
import { Scene } from './scenes/Scene.js';
export { MathUtils as Math };
export const LineStrip = 0;
export const LinePieces = 1;
export const NoColors = 0;
export const FaceColors = 1;
export const VertexColors = 2;
export function MeshFaceMaterial( materials ) {
console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
return materials;
}
export function MultiMaterial( materials = [] ) {
console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
materials.isMultiMaterial = true;
materials.materials = materials;
materials.clone = function () {
return materials.slice();
};
return materials;
}
export function PointCloud( geometry, material ) {
console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
return new Points( geometry, material );
}
export function Particle( material ) {
console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
return new Sprite( material );
}
export function ParticleSystem( geometry, material ) {
console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
return new Points( geometry, material );
}
export function PointCloudMaterial( parameters ) {
console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
return new PointsMaterial( parameters );
}
export function ParticleBasicMaterial( parameters ) {
console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
return new PointsMaterial( parameters );
}
export function ParticleSystemMaterial( parameters ) {
console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
return new PointsMaterial( parameters );
}
export function Vertex( x, y, z ) {
console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
return new Vector3( x, y, z );
}
//
export function DynamicBufferAttribute( array, itemSize ) {
console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );
return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );
}
export function Int8Attribute( array, itemSize ) {
console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
return new Int8BufferAttribute( array, itemSize );
}
export function Uint8Attribute( array, itemSize ) {
console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
return new Uint8BufferAttribute( array, itemSize );
}
export function Uint8ClampedAttribute( array, itemSize ) {
console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
return new Uint8ClampedBufferAttribute( array, itemSize );
}
export function Int16Attribute( array, itemSize ) {
console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
return new Int16BufferAttribute( array, itemSize );
}
export function Uint16Attribute( array, itemSize ) {
console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
return new Uint16BufferAttribute( array, itemSize );
}
export function Int32Attribute( array, itemSize ) {
console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
return new Int32BufferAttribute( array, itemSize );
}
export function Uint32Attribute( array, itemSize ) {
console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
return new Uint32BufferAttribute( array, itemSize );
}
export function Float32Attribute( array, itemSize ) {
console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
return new Float32BufferAttribute( array, itemSize );
}
export function Float64Attribute( array, itemSize ) {
console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
return new Float64BufferAttribute( array, itemSize );
}
//
Curve.create = function ( construct, getPoint ) {
console.log( 'THREE.Curve.create() has been deprecated' );
construct.prototype = Object.create( Curve.prototype );
construct.prototype.constructor = construct;
construct.prototype.getPoint = getPoint;
return construct;
};
//
Path.prototype.fromPoints = function ( points ) {
console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
return this.setFromPoints( points );
};
//
export function AxisHelper( size ) {
console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
return new AxesHelper( size );
}
export function BoundingBoxHelper( object, color ) {
console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
return new BoxHelper( object, color );
}
export function EdgesHelper( object, hex ) {
console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
}
GridHelper.prototype.setColors = function () {
console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
};
SkeletonHelper.prototype.update = function () {
console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
};
export function WireframeHelper( object, hex ) {
console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
}
//
Loader.prototype.extractUrlBase = function ( url ) {
console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
return LoaderUtils.extractUrlBase( url );
};
Loader.Handlers = {
add: function ( /* regex, loader */ ) {
console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
},
get: function ( /* file */ ) {
console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
}
};
export function XHRLoader( manager ) {
console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
return new FileLoader( manager );
}
export function BinaryTextureLoader( manager ) {
console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
return new DataTextureLoader( manager );
}
//
Box2.prototype.center = function ( optionalTarget ) {
console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
return this.getCenter( optionalTarget );
};
Box2.prototype.empty = function () {
console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
return this.isEmpty();
};
Box2.prototype.isIntersectionBox = function ( box ) {
console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
return this.intersectsBox( box );
};
Box2.prototype.size = function ( optionalTarget ) {
console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
return this.getSize( optionalTarget );
};
//
Box3.prototype.center = function ( optionalTarget ) {
console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
return this.getCenter( optionalTarget );
};
Box3.prototype.empty = function () {
console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
return this.isEmpty();
};
Box3.prototype.isIntersectionBox = function ( box ) {
console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
return this.intersectsBox( box );
};
Box3.prototype.isIntersectionSphere = function ( sphere ) {
console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
return this.intersectsSphere( sphere );
};
Box3.prototype.size = function ( optionalTarget ) {
console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
return this.getSize( optionalTarget );
};
//
Sphere.prototype.empty = function () {
console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );
return this.isEmpty();
};
//
Frustum.prototype.setFromMatrix = function ( m ) {
console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );
return this.setFromProjectionMatrix( m );
};
//
Line3.prototype.center = function ( optionalTarget ) {
console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
return this.getCenter( optionalTarget );
};
//
Matrix3.prototype.flattenToArrayOffset = function ( array, offset ) {
console.warn( 'THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
return this.toArray( array, offset );
};
Matrix3.prototype.multiplyVector3 = function ( vector ) {
console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
return vector.applyMatrix3( this );
};
Matrix3.prototype.multiplyVector3Array = function ( /* a */ ) {
console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
};
Matrix3.prototype.applyToBufferAttribute = function ( attribute ) {
console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );
return attribute.applyMatrix3( this );
};
Matrix3.prototype.applyToVector3Array = function ( /* array, offset, length */ ) {
console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
};
Matrix3.prototype.getInverse = function ( matrix ) {
console.warn( 'THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.' );
return this.copy( matrix ).invert();
};
//
Matrix4.prototype.extractPosition = function ( m ) {
console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
return this.copyPosition( m );
};
Matrix4.prototype.flattenToArrayOffset = function ( array, offset ) {
console.warn( 'THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
return this.toArray( array, offset );
};
Matrix4.prototype.getPosition = function () {
console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
return new Vector3().setFromMatrixColumn( this, 3 );
};
Matrix4.prototype.setRotationFromQuaternion = function ( q ) {
console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
return this.makeRotationFromQuaternion( q );
};
Matrix4.prototype.multiplyToArray = function () {
console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
};
Matrix4.prototype.multiplyVector3 = function ( vector ) {
console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
return vector.applyMatrix4( this );
};
Matrix4.prototype.multiplyVector4 = function ( vector ) {
console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
return vector.applyMatrix4( this );
};
Matrix4.prototype.multiplyVector3Array = function ( /* a */ ) {
console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
};
Matrix4.prototype.rotateAxis = function ( v ) {
console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
v.transformDirection( this );
};
Matrix4.prototype.crossVector = function ( vector ) {
console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
return vector.applyMatrix4( this );
};
Matrix4.prototype.translate = function () {
console.error( 'THREE.Matrix4: .translate() has been removed.' );
};
Matrix4.prototype.rotateX = function () {
console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
};
Matrix4.prototype.rotateY = function () {
console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
};
Matrix4.prototype.rotateZ = function () {
console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
};
Matrix4.prototype.rotateByAxis = function () {
console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
};
Matrix4.prototype.applyToBufferAttribute = function ( attribute ) {
console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );
return attribute.applyMatrix4( this );
};
Matrix4.prototype.applyToVector3Array = function ( /* array, offset, length */ ) {
console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
};
Matrix4.prototype.makeFrustum = function ( left, right, bottom, top, near, far ) {
console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
return this.makePerspective( left, right, top, bottom, near, far );
};
Matrix4.prototype.getInverse = function ( matrix ) {
console.warn( 'THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.' );
return this.copy( matrix ).invert();
};
//
Plane.prototype.isIntersectionLine = function ( line ) {
console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
return this.intersectsLine( line );
};
//
Quaternion.prototype.multiplyVector3 = function ( vector ) {
console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
return vector.applyQuaternion( this );
};
Quaternion.prototype.inverse = function ( ) {
console.warn( 'THREE.Quaternion: .inverse() has been renamed to invert().' );
return this.invert();
};
//
Ray.prototype.isIntersectionBox = function ( box ) {
console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
return this.intersectsBox( box );
};
Ray.prototype.isIntersectionPlane = function ( plane ) {
console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
return this.intersectsPlane( plane );
};
Ray.prototype.isIntersectionSphere = function ( sphere ) {
console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
return this.intersectsSphere( sphere );
};
//
Triangle.prototype.area = function () {
console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
return this.getArea();
};
Triangle.prototype.barycoordFromPoint = function ( point, target ) {
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
return this.getBarycoord( point, target );
};
Triangle.prototype.midpoint = function ( target ) {
console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
return this.getMidpoint( target );
};
Triangle.prototypenormal = function ( target ) {
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
return this.getNormal( target );
};
Triangle.prototype.plane = function ( target ) {
console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
return this.getPlane( target );
};
Triangle.barycoordFromPoint = function ( point, a, b, c, target ) {
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
return Triangle.getBarycoord( point, a, b, c, target );
};
Triangle.normal = function ( a, b, c, target ) {
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
return Triangle.getNormal( a, b, c, target );
};
//
Shape.prototype.extractAllPoints = function ( divisions ) {
console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
return this.extractPoints( divisions );
};
Shape.prototype.extrude = function ( options ) {
console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
return new ExtrudeGeometry( this, options );
};
Shape.prototype.makeGeometry = function ( options ) {
console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
return new ShapeGeometry( this, options );
};
//
Vector2.prototype.fromAttribute = function ( attribute, index, offset ) {
console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
return this.fromBufferAttribute( attribute, index, offset );
};
Vector2.prototype.distanceToManhattan = function ( v ) {
console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
return this.manhattanDistanceTo( v );
};
Vector2.prototype.lengthManhattan = function () {
console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
return this.manhattanLength();
};
//
Vector3.prototype.setEulerFromRotationMatrix = function () {
console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
};
Vector3.prototype.setEulerFromQuaternion = function () {
console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
};
Vector3.prototype.getPositionFromMatrix = function ( m ) {
console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
return this.setFromMatrixPosition( m );
};
Vector3.prototype.getScaleFromMatrix = function ( m ) {
console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
return this.setFromMatrixScale( m );
};
Vector3.prototype.getColumnFromMatrix = function ( index, matrix ) {
console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
return this.setFromMatrixColumn( matrix, index );
};
Vector3.prototype.applyProjection = function ( m ) {
console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
return this.applyMatrix4( m );
};
Vector3.prototype.fromAttribute = function ( attribute, index, offset ) {
console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
return this.fromBufferAttribute( attribute, index, offset );
};
Vector3.prototype.distanceToManhattan = function ( v ) {
console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
return this.manhattanDistanceTo( v );
};
Vector3.prototype.lengthManhattan = function () {
console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
return this.manhattanLength();
};
//
Vector4.prototype.fromAttribute = function ( attribute, index, offset ) {
console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
return this.fromBufferAttribute( attribute, index, offset );
};
Vector4.prototype.lengthManhattan = function () {
console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
return this.manhattanLength();
};
//
Object3D.prototype.getChildByName = function ( name ) {
console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
return this.getObjectByName( name );
};
Object3D.prototype.renderDepth = function () {
console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
};
Object3D.prototype.translate = function ( distance, axis ) {
console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
return this.translateOnAxis( axis, distance );
};
Object3D.prototype.getWorldRotation = function () {
console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
};
Object3D.prototype.applyMatrix = function ( matrix ) {
console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );
return this.applyMatrix4( matrix );
};
Object.defineProperties( Object3D.prototype, {
eulerOrder: {
get: function () {
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
return this.rotation.order;
},
set: function ( value ) {
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
this.rotation.order = value;
}
},
useQuaternion: {
get: function () {
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
},
set: function () {
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
}
}
} );
Mesh.prototype.setDrawMode = function () {
console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
};
Object.defineProperties( Mesh.prototype, {
drawMode: {
get: function () {
console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );
return TrianglesDrawMode;
},
set: function () {
console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
}
}
} );
SkinnedMesh.prototype.initBones = function () {
console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
};
//
PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
console.warn( 'THREE.PerspectiveCamera.setLens is deprecated. ' +
'Use .setFocalLength and .filmGauge for a photographic setup.' );
if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
this.setFocalLength( focalLength );
};
//
Object.defineProperties( Light.prototype, {
onlyShadow: {
set: function () {
console.warn( 'THREE.Light: .onlyShadow has been removed.' );
}
},
shadowCameraFov: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
this.shadow.camera.fov = value;
}
},
shadowCameraLeft: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
this.shadow.camera.left = value;
}
},
shadowCameraRight: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
this.shadow.camera.right = value;
}
},
shadowCameraTop: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
this.shadow.camera.top = value;
}
},
shadowCameraBottom: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
this.shadow.camera.bottom = value;
}
},
shadowCameraNear: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
this.shadow.camera.near = value;
}
},
shadowCameraFar: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
this.shadow.camera.far = value;
}
},
shadowCameraVisible: {
set: function () {
console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
}
},
shadowBias: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
this.shadow.bias = value;
}
},
shadowDarkness: {
set: function () {
console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
}
},
shadowMapWidth: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
this.shadow.mapSize.width = value;
}
},
shadowMapHeight: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
this.shadow.mapSize.height = value;
}
}
} );
//
Object.defineProperties( BufferAttribute.prototype, {
length: {
get: function () {
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
return this.array.length;
}
},
dynamic: {
get: function () {
console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
return this.usage === DynamicDrawUsage;
},
set: function ( /* value */ ) {
console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
this.setUsage( DynamicDrawUsage );
}
}
} );
BufferAttribute.prototype.setDynamic = function ( value ) {
console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );
this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
return this;
};
BufferAttribute.prototype.copyIndicesArray = function ( /* indices */ ) {
console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
},
BufferAttribute.prototype.setArray = function ( /* array */ ) {
console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
};
//
BufferGeometry.prototype.addIndex = function ( index ) {
console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
this.setIndex( index );
};
BufferGeometry.prototype.addAttribute = function ( name, attribute ) {
console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );
if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
}
if ( name === 'index' ) {
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
this.setIndex( attribute );
return this;
}
return this.setAttribute( name, attribute );
};
BufferGeometry.prototype.addDrawCall = function ( start, count, indexOffset ) {
if ( indexOffset !== undefined ) {
console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
}
console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
this.addGroup( start, count );
};
BufferGeometry.prototype.clearDrawCalls = function () {
console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
this.clearGroups();
};
BufferGeometry.prototype.computeOffsets = function () {
console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
};
BufferGeometry.prototype.removeAttribute = function ( name ) {
console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );
return this.deleteAttribute( name );
};
BufferGeometry.prototype.applyMatrix = function ( matrix ) {
console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );
return this.applyMatrix4( matrix );
};
Object.defineProperties( BufferGeometry.prototype, {
drawcalls: {
get: function () {
console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
return this.groups;
}
},
offsets: {
get: function () {
console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
return this.groups;
}
}
} );
InterleavedBuffer.prototype.setDynamic = function ( value ) {
console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );
this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
return this;
};
InterleavedBuffer.prototype.setArray = function ( /* array */ ) {
console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
};
//
ExtrudeGeometry.prototype.getArrays = function () {
console.error( 'THREE.ExtrudeGeometry: .getArrays() has been removed.' );
};
ExtrudeGeometry.prototype.addShapeList = function () {
console.error( 'THREE.ExtrudeGeometry: .addShapeList() has been removed.' );
};
ExtrudeGeometry.prototype.addShape = function () {
console.error( 'THREE.ExtrudeGeometry: .addShape() has been removed.' );
};
//
Scene.prototype.dispose = function () {
console.error( 'THREE.Scene: .dispose() has been removed.' );
};
//
Uniform.prototype.onUpdate = function () {
console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
return this;
};
//
Object.defineProperties( Material.prototype, {
wrapAround: {
get: function () {
console.warn( 'THREE.Material: .wrapAround has been removed.' );
},
set: function () {
console.warn( 'THREE.Material: .wrapAround has been removed.' );
}
},
overdraw: {
get: function () {
console.warn( 'THREE.Material: .overdraw has been removed.' );
},
set: function () {
console.warn( 'THREE.Material: .overdraw has been removed.' );
}
},
wrapRGB: {
get: function () {
console.warn( 'THREE.Material: .wrapRGB has been removed.' );
return new Color();
}
},
shading: {
get: function () {
console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
},
set: function ( value ) {
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
this.flatShading = ( value === FlatShading );
}
},
stencilMask: {
get: function () {
console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
return this.stencilFuncMask;
},
set: function ( value ) {
console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
this.stencilFuncMask = value;
}
},
vertexTangents: {
get: function () {
console.warn( 'THREE.' + this.type + ': .vertexTangents has been removed.' );
},
set: function () {
console.warn( 'THREE.' + this.type + ': .vertexTangents has been removed.' );
}
},
} );
Object.defineProperties( ShaderMaterial.prototype, {
derivatives: {
get: function () {
console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
return this.extensions.derivatives;
},
set: function ( value ) {
console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
this.extensions.derivatives = value;
}
}
} );
//
WebGLRenderer.prototype.clearTarget = function ( renderTarget, color, depth, stencil ) {
console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
this.setRenderTarget( renderTarget );
this.clear( color, depth, stencil );
};
WebGLRenderer.prototype.animate = function ( callback ) {
console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
this.setAnimationLoop( callback );
};
WebGLRenderer.prototype.getCurrentRenderTarget = function () {
console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
return this.getRenderTarget();
};
WebGLRenderer.prototype.getMaxAnisotropy = function () {
console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
return this.capabilities.getMaxAnisotropy();
};
WebGLRenderer.prototype.getPrecision = function () {
console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
return this.capabilities.precision;
};
WebGLRenderer.prototype.resetGLState = function () {
console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
return this.state.reset();
};
WebGLRenderer.prototype.supportsFloatTextures = function () {
console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
return this.extensions.get( 'OES_texture_float' );
};
WebGLRenderer.prototype.supportsHalfFloatTextures = function () {
console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
return this.extensions.get( 'OES_texture_half_float' );
};
WebGLRenderer.prototype.supportsStandardDerivatives = function () {
console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
return this.extensions.get( 'OES_standard_derivatives' );
};
WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () {
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
};
WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () {
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
};
WebGLRenderer.prototype.supportsBlendMinMax = function () {
console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
return this.extensions.get( 'EXT_blend_minmax' );
};
WebGLRenderer.prototype.supportsVertexTextures = function () {
console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
return this.capabilities.vertexTextures;
};
WebGLRenderer.prototype.supportsInstancedArrays = function () {
console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
return this.extensions.get( 'ANGLE_instanced_arrays' );
};
WebGLRenderer.prototype.enableScissorTest = function ( boolean ) {
console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
this.setScissorTest( boolean );
};
WebGLRenderer.prototype.initMaterial = function () {
console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
};
WebGLRenderer.prototype.addPrePlugin = function () {
console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
};
WebGLRenderer.prototype.addPostPlugin = function () {
console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
};
WebGLRenderer.prototype.updateShadowMap = function () {
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
};
WebGLRenderer.prototype.setFaceCulling = function () {
console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
};
WebGLRenderer.prototype.allocTextureUnit = function () {
console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
};
WebGLRenderer.prototype.setTexture = function () {
console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
};
WebGLRenderer.prototype.setTexture2D = function () {
console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
};
WebGLRenderer.prototype.setTextureCube = function () {
console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
};
WebGLRenderer.prototype.getActiveMipMapLevel = function () {
console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
return this.getActiveMipmapLevel();
};
Object.defineProperties( WebGLRenderer.prototype, {
shadowMapEnabled: {
get: function () {
return this.shadowMap.enabled;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
this.shadowMap.enabled = value;
}
},
shadowMapType: {
get: function () {
return this.shadowMap.type;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
this.shadowMap.type = value;
}
},
shadowMapCullFace: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
return undefined;
},
set: function ( /* value */ ) {
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
}
},
context: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
return this.getContext();
}
},
vr: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
return this.xr;
}
},
gammaInput: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
return false;
},
set: function () {
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
}
},
gammaOutput: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
return false;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;
}
},
toneMappingWhitePoint: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
return 1.0;
},
set: function () {
console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
}
},
} );
Object.defineProperties( WebGLShadowMap.prototype, {
cullFace: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
return undefined;
},
set: function ( /* cullFace */ ) {
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
}
},
renderReverseSided: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
return undefined;
},
set: function () {
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
}
},
renderSingleSided: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
return undefined;
},
set: function () {
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
}
}
} );
export function WebGLRenderTargetCube( width, height, options ) {
console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );
return new WebGLCubeRenderTarget( width, options );
}
//
Object.defineProperties( WebGLRenderTarget.prototype, {
wrapS: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
return this.texture.wrapS;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
this.texture.wrapS = value;
}
},
wrapT: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
return this.texture.wrapT;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
this.texture.wrapT = value;
}
},
magFilter: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
return this.texture.magFilter;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
this.texture.magFilter = value;
}
},
minFilter: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
return this.texture.minFilter;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
this.texture.minFilter = value;
}
},
anisotropy: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
return this.texture.anisotropy;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
this.texture.anisotropy = value;
}
},
offset: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
return this.texture.offset;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
this.texture.offset = value;
}
},
repeat: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
return this.texture.repeat;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
this.texture.repeat = value;
}
},
format: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
return this.texture.format;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
this.texture.format = value;
}
},
type: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
return this.texture.type;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
this.texture.type = value;
}
},
generateMipmaps: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
return this.texture.generateMipmaps;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
this.texture.generateMipmaps = value;
}
}
} );
//
Audio.prototype.load = function ( file ) {
console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
const scope = this;
const audioLoader = new AudioLoader();
audioLoader.load( file, function ( buffer ) {
scope.setBuffer( buffer );
} );
return this;
};
AudioAnalyser.prototype.getData = function () {
console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
return this.getFrequencyData();
};
//
CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
return this.update( renderer, scene );
};
CubeCamera.prototype.clear = function ( renderer, color, depth, stencil ) {
console.warn( 'THREE.CubeCamera: .clear() is now .renderTarget.clear().' );
return this.renderTarget.clear( renderer, color, depth, stencil );
};
ImageUtils.crossOrigin = undefined;
ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
const loader = new TextureLoader();
loader.setCrossOrigin( this.crossOrigin );
const texture = loader.load( url, onLoad, undefined, onError );
if ( mapping ) texture.mapping = mapping;
return texture;
};
ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
const loader = new CubeTextureLoader();
loader.setCrossOrigin( this.crossOrigin );
const texture = loader.load( urls, onLoad, undefined, onError );
if ( mapping ) texture.mapping = mapping;
return texture;
};
ImageUtils.loadCompressedTexture = function () {
console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
};
ImageUtils.loadCompressedTextureCube = function () {
console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
};
//
export function CanvasRenderer() {
console.error( 'THREE.CanvasRenderer has been removed' );
}
//
export function JSONLoader() {
console.error( 'THREE.JSONLoader has been removed.' );
}
//
export const SceneUtils = {
createMultiMaterialObject: function ( /* geometry, materials */ ) {
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
},
detach: function ( /* child, parent, scene */ ) {
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
},
attach: function ( /* child, scene, parent */ ) {
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
}
};
//
export function LensFlare() {
console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );
}