three
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JavaScript 3D library
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Markdown
three.js
========
[![NPM Package][npm]][npm-url]
[![Build Size][build-size]][build-size-url]
[![NPM Downloads][npm-downloads]][npmtrends-url]
[![Language Grade][lgtm]][lgtm-url]
#### JavaScript 3D library ####
The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.
[Examples](https://threejs.org/examples/) —
[Documentation](https://threejs.org/docs/) —
[Wiki](https://github.com/mrdoob/three.js/wiki) —
[Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
[Questions](http://stackoverflow.com/questions/tagged/three.js) —
[Forum](https://discourse.threejs.org/) —
[Slack](https://join.slack.com/t/threejs/shared_invite/zt-rnuegz5e-FQpc6YboDVW~5idlp7GfDw) —
[Discord](https://discordapp.com/invite/HF4UdyF)
### Usage ###
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera.
```javascript
import * as THREE from './js/three.module.js';
let camera, scene, renderer;
let geometry, material, mesh;
init();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );
}
function animation( time ) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render( scene, camera );
}
```
If everything went well, you should see [this](https://jsfiddle.net/vy29n6aj/).
### Cloning this repository ###
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the `depth` parameter to significantly reduce download size.
```sh
git clone --depth=1 https://github.com/mrdoob/three.js.git
```
### Change log ###
[Releases](https://github.com/mrdoob/three.js/releases)
[npm]: https://img.shields.io/npm/v/three
[npm-url]: https://www.npmjs.com/package/three
[build-size]: https://badgen.net/bundlephobia/minzip/three
[build-size-url]: https://bundlephobia.com/result?p=three
[npm-downloads]: https://img.shields.io/npm/dw/three
[npmtrends-url]: https://www.npmtrends.com/three
[lgtm]: https://img.shields.io/lgtm/alerts/github/mrdoob/three.js
[lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/