three
Version:
JavaScript 3D library
72 lines (38 loc) • 1.06 kB
JavaScript
import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
import NodeFrame from '../../nodes/core/NodeFrame.js';
class WebGPUNodes {
constructor( renderer ) {
this.renderer = renderer;
this.nodeFrame = new NodeFrame();
this.builders = new WeakMap();
}
get( object ) {
let nodeBuilder = this.builders.get( object );
if ( nodeBuilder === undefined ) {
nodeBuilder = new WebGPUNodeBuilder( object.material, this.renderer ).build();
this.builders.set( object, nodeBuilder );
}
return nodeBuilder;
}
remove( object ) {
this.builders.delete( object );
}
updateFrame() {
this.nodeFrame.update();
}
update( object, camera ) {
const material = object.material;
const nodeBuilder = this.get( object );
const nodeFrame = this.nodeFrame;
nodeFrame.material = material;
nodeFrame.camera = camera;
nodeFrame.object = object;
for ( const node of nodeBuilder.updateNodes ) {
nodeFrame.updateNode( node );
}
}
dispose() {
this.builders = new WeakMap();
}
}
export default WebGPUNodes;