three
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JavaScript 3D library
48 lines (28 loc) • 879 B
JavaScript
/**
* Technicolor Shader
* Simulates the look of the two-strip technicolor process popular in early 20th century films.
* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
*/
var TechnicolorShader = {
uniforms: {
'tDiffuse': { value: null }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'void main() {',
' vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );',
' vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);',
' gl_FragColor = newTex;',
'}'
].join( '\n' )
};
export { TechnicolorShader };