three
Version:
JavaScript 3D library
43 lines (29 loc) • 1.35 kB
JavaScript
import * as THREE from '../../../build/three.module.js';
function DebugEnvironment() {
const envScene = new THREE.Scene();
const geometry = new THREE.BoxGeometry();
geometry.deleteAttribute( 'uv' );
const roomMaterial = new THREE.MeshStandardMaterial( { metalness: 0, side: THREE.BackSide } );
const room = new THREE.Mesh( geometry, roomMaterial );
room.scale.setScalar( 10 );
envScene.add( room );
const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 );
envScene.add( mainLight );
const material1 = new THREE.MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } );
const light1 = new THREE.Mesh( geometry, material1 );
light1.position.set( - 5, 2, 0 );
light1.scale.set( 0.1, 1, 1 );
envScene.add( light1 );
const material2 = new THREE.MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } );
const light2 = new THREE.Mesh( geometry, material2 );
light2.position.set( 0, 5, 0 );
light2.scale.set( 1, 0.1, 1 );
envScene.add( light2 );
const material3 = new THREE.MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } );
const light3 = new THREE.Mesh( geometry, material3 );
light3.position.set( 2, 1, 5 );
light3.scale.set( 1.5, 2, 0.1 );
envScene.add( light3 );
return envScene;
}
export { DebugEnvironment };