three
Version:
JavaScript 3D library
48 lines (27 loc) • 690 B
JavaScript
/**
* Unpack RGBA depth shader
* - show RGBA encoded depth as monochrome color
*/
THREE.UnpackDepthRGBAShader = {
uniforms: {
'tDiffuse': { value: null },
'opacity': { value: 1.0 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform float opacity;',
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'#include <packing>',
'void main() {',
' float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );',
' gl_FragColor = vec4( vec3( depth ), opacity );',
'}'
].join( '\n' )
};