three
Version:
JavaScript 3D library
44 lines (24 loc) • 624 B
JavaScript
/**
* Gamma Correction Shader
* http://en.wikipedia.org/wiki/gamma_correction
*/
THREE.GammaCorrectionShader = {
uniforms: {
'tDiffuse': { value: null }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'void main() {',
' vec4 tex = texture2D( tDiffuse, vUv );',
' gl_FragColor = LinearTosRGB( tex );', // optional: LinearToGamma( tex, float( GAMMA_FACTOR ) );
'}'
].join( '\n' )
};