three
Version:
JavaScript 3D library
45 lines (25 loc) • 570 B
JavaScript
/**
* Full-screen textured quad shader
*/
THREE.CopyShader = {
uniforms: {
'tDiffuse': { value: null },
'opacity': { value: 1.0 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform float opacity;',
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'void main() {',
' vec4 texel = texture2D( tDiffuse, vUv );',
' gl_FragColor = opacity * texel;',
'}'
].join( '\n' )
};