three
Version:
JavaScript 3D library
48 lines (27 loc) • 675 B
JavaScript
/**
* Colorify shader
*/
THREE.ColorifyShader = {
uniforms: {
'tDiffuse': { value: null },
'color': { value: new THREE.Color( 0xffffff ) }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform vec3 color;',
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'void main() {',
' vec4 texel = texture2D( tDiffuse, vUv );',
' vec3 luma = vec3( 0.299, 0.587, 0.114 );',
' float v = dot( texel.xyz, luma );',
' gl_FragColor = vec4( v * color, texel.w );',
'}'
].join( '\n' )
};