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three

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JavaScript 3D library

49 lines (29 loc) 789 B
/** * Color correction */ THREE.ColorCorrectionShader = { uniforms: { 'tDiffuse': { value: null }, 'powRGB': { value: new THREE.Vector3( 2, 2, 2 ) }, 'mulRGB': { value: new THREE.Vector3( 1, 1, 1 ) }, 'addRGB': { value: new THREE.Vector3( 0, 0, 0 ) } }, vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ), fragmentShader: [ 'uniform sampler2D tDiffuse;', 'uniform vec3 powRGB;', 'uniform vec3 mulRGB;', 'uniform vec3 addRGB;', 'varying vec2 vUv;', 'void main() {', ' gl_FragColor = texture2D( tDiffuse, vUv );', ' gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );', '}' ].join( '\n' ) };