three
Version:
JavaScript 3D library
30 lines (16 loc) • 331 B
JavaScript
/**
* Simple test shader
*/
THREE.BasicShader = {
uniforms: {},
vertexShader: [
'void main() {',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'void main() {',
' gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );',
'}'
].join( '\n' )
};