three
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JavaScript 3D library
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JavaScript
/**
* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
*/
THREE.CSS3DObject = function ( element ) {
THREE.Object3D.call( this );
this.element = element || document.createElement( 'div' );
this.element.style.position = 'absolute';
this.element.style.pointerEvents = 'auto';
this.addEventListener( 'removed', function () {
this.traverse( function ( object ) {
if ( object.element instanceof Element && object.element.parentNode !== null ) {
object.element.parentNode.removeChild( object.element );
}
} );
} );
};
THREE.CSS3DObject.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
constructor: THREE.CSS3DObject,
copy: function ( source, recursive ) {
THREE.Object3D.prototype.copy.call( this, source, recursive );
this.element = source.element.cloneNode( true );
return this;
}
} );
THREE.CSS3DSprite = function ( element ) {
THREE.CSS3DObject.call( this, element );
};
THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
//
THREE.CSS3DRenderer = function () {
var _this = this;
var _width, _height;
var _widthHalf, _heightHalf;
var matrix = new THREE.Matrix4();
var cache = {
camera: { fov: 0, style: '' },
objects: new WeakMap()
};
var domElement = document.createElement( 'div' );
domElement.style.overflow = 'hidden';
this.domElement = domElement;
var cameraElement = document.createElement( 'div' );
cameraElement.style.transformStyle = 'preserve-3d';
cameraElement.style.pointerEvents = 'none';
domElement.appendChild( cameraElement );
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.setSize = function ( width, height ) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + 'px';
domElement.style.height = height + 'px';
cameraElement.style.width = width + 'px';
cameraElement.style.height = height + 'px';
};
function epsilon( value ) {
return Math.abs( value ) < 1e-10 ? 0 : value;
}
function getCameraCSSMatrix( matrix ) {
var elements = matrix.elements;
return 'matrix3d(' +
epsilon( elements[ 0 ] ) + ',' +
epsilon( - elements[ 1 ] ) + ',' +
epsilon( elements[ 2 ] ) + ',' +
epsilon( elements[ 3 ] ) + ',' +
epsilon( elements[ 4 ] ) + ',' +
epsilon( - elements[ 5 ] ) + ',' +
epsilon( elements[ 6 ] ) + ',' +
epsilon( elements[ 7 ] ) + ',' +
epsilon( elements[ 8 ] ) + ',' +
epsilon( - elements[ 9 ] ) + ',' +
epsilon( elements[ 10 ] ) + ',' +
epsilon( elements[ 11 ] ) + ',' +
epsilon( elements[ 12 ] ) + ',' +
epsilon( - elements[ 13 ] ) + ',' +
epsilon( elements[ 14 ] ) + ',' +
epsilon( elements[ 15 ] ) +
')';
}
function getObjectCSSMatrix( matrix ) {
var elements = matrix.elements;
var matrix3d = 'matrix3d(' +
epsilon( elements[ 0 ] ) + ',' +
epsilon( elements[ 1 ] ) + ',' +
epsilon( elements[ 2 ] ) + ',' +
epsilon( elements[ 3 ] ) + ',' +
epsilon( - elements[ 4 ] ) + ',' +
epsilon( - elements[ 5 ] ) + ',' +
epsilon( - elements[ 6 ] ) + ',' +
epsilon( - elements[ 7 ] ) + ',' +
epsilon( elements[ 8 ] ) + ',' +
epsilon( elements[ 9 ] ) + ',' +
epsilon( elements[ 10 ] ) + ',' +
epsilon( elements[ 11 ] ) + ',' +
epsilon( elements[ 12 ] ) + ',' +
epsilon( elements[ 13 ] ) + ',' +
epsilon( elements[ 14 ] ) + ',' +
epsilon( elements[ 15 ] ) +
')';
return 'translate(-50%,-50%)' + matrix3d;
}
function renderObject( object, scene, camera, cameraCSSMatrix ) {
if ( object instanceof THREE.CSS3DObject ) {
object.onBeforeRender( _this, scene, camera );
var style;
if ( object instanceof THREE.CSS3DSprite ) {
// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
matrix.copy( camera.matrixWorldInverse );
matrix.transpose();
matrix.copyPosition( object.matrixWorld );
matrix.scale( object.scale );
matrix.elements[ 3 ] = 0;
matrix.elements[ 7 ] = 0;
matrix.elements[ 11 ] = 0;
matrix.elements[ 15 ] = 1;
style = getObjectCSSMatrix( matrix );
} else {
style = getObjectCSSMatrix( object.matrixWorld );
}
var element = object.element;
var cachedObject = cache.objects.get( object );
if ( cachedObject === undefined || cachedObject.style !== style ) {
element.style.transform = style;
var objectData = { style: style };
cache.objects.set( object, objectData );
}
element.style.display = object.visible ? '' : 'none';
if ( element.parentNode !== cameraElement ) {
cameraElement.appendChild( element );
}
object.onAfterRender( _this, scene, camera );
}
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
}
}
this.render = function ( scene, camera ) {
var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
if ( cache.camera.fov !== fov ) {
domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';
cache.camera.fov = fov;
}
if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null ) camera.updateMatrixWorld();
if ( camera.isOrthographicCamera ) {
var tx = - ( camera.right + camera.left ) / 2;
var ty = ( camera.top + camera.bottom ) / 2;
}
var cameraCSSMatrix = camera.isOrthographicCamera ?
'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
var style = cameraCSSMatrix +
'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
if ( cache.camera.style !== style ) {
cameraElement.style.transform = style;
cache.camera.style = style;
}
renderObject( scene, scene, camera, cameraCSSMatrix );
};
};