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three

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JavaScript 3D library

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import { Vector2 } from './../math/Vector2'; import { Matrix3 } from './../math/Matrix3'; import { EventDispatcher } from './../core/EventDispatcher'; import { Mapping, Wrapping, TextureFilter, PixelFormat, PixelFormatGPU, TextureDataType, TextureEncoding } from '../constants'; export class Texture extends EventDispatcher { /** * @param [image] * @param [mapping=THREE.Texture.DEFAULT_MAPPING] * @param [wrapS=THREE.ClampToEdgeWrapping] * @param [wrapT=THREE.ClampToEdgeWrapping] * @param [magFilter=THREE.LinearFilter] * @param [minFilter=THREE.LinearMipmapLinearFilter] * @param [format=THREE.RGBAFormat] * @param [type=THREE.UnsignedByteType] * @param [anisotropy=1] * @param [encoding=THREE.LinearEncoding] */ constructor( image?: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, mapping?: Mapping, wrapS?: Wrapping, wrapT?: Wrapping, magFilter?: TextureFilter, minFilter?: TextureFilter, format?: PixelFormat, type?: TextureDataType, anisotropy?: number, encoding?: TextureEncoding ); id: number; uuid: string; /** * @default '' */ name: string; sourceFile: string; /** * @default THREE.Texture.DEFAULT_IMAGE */ image: any; // HTMLImageElement or ImageData or { width: number, height: number } in some children; /** * @default [] */ mipmaps: any[]; // ImageData[] for 2D textures and CubeTexture[] for cube textures; /** * @default THREE.Texture.DEFAULT_MAPPING */ mapping: Mapping; /** * @default THREE.ClampToEdgeWrapping */ wrapS: Wrapping; /** * @default THREE.ClampToEdgeWrapping */ wrapT: Wrapping; /** * @default THREE.LinearFilter */ magFilter: TextureFilter; /** * @default THREE.LinearMipmapLinearFilter */ minFilter: TextureFilter; /** * @default 1 */ anisotropy: number; /** * @default THREE.RGBAFormat */ format: PixelFormat; internalFormat: PixelFormatGPU | null; /** * @default THREE.UnsignedByteType */ type: TextureDataType; /** * @default new THREE.Matrix3() */ matrix: Matrix3; /** * @default true */ matrixAutoUpdate: boolean; /** * @default new THREE.Vector2( 0, 0 ) */ offset: Vector2; /** * @default new THREE.Vector2( 1, 1 ) */ repeat: Vector2; /** * @default new THREE.Vector2( 0, 0 ) */ center: Vector2; /** * @default 0 */ rotation: number; /** * @default true */ generateMipmaps: boolean; /** * @default false */ premultiplyAlpha: boolean; /** * @default true */ flipY: boolean; /** * @default 4 */ unpackAlignment: number; /** * @default THREE.LinearEncoding */ encoding: TextureEncoding; /** * @default 0 */ version: number; needsUpdate: boolean; readonly isTexture: true; onUpdate: () => void; static DEFAULT_IMAGE: any; static DEFAULT_MAPPING: any; clone(): Texture; copy( source: Texture ): this; toJSON( meta: any ): any; dispose(): void; transformUv( uv: Vector2 ): Vector2; updateMatrix(): void; }