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three

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JavaScript 3D library

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import { Texture } from './Texture.js'; import { ClampToEdgeWrapping, NearestFilter } from '../constants.js'; function DataTexture3D( data = null, width = 1, height = 1, depth = 1 ) { // We're going to add .setXXX() methods for setting properties later. // Users can still set in DataTexture3D directly. // // const texture = new THREE.DataTexture3D( data, width, height, depth ); // texture.anisotropy = 16; // // See #14839 Texture.call( this, null ); this.image = { data, width, height, depth }; this.magFilter = NearestFilter; this.minFilter = NearestFilter; this.wrapR = ClampToEdgeWrapping; this.generateMipmaps = false; this.flipY = false; this.needsUpdate = true; } DataTexture3D.prototype = Object.create( Texture.prototype ); DataTexture3D.prototype.constructor = DataTexture3D; DataTexture3D.prototype.isDataTexture3D = true; export { DataTexture3D };