three
Version:
JavaScript 3D library
68 lines (58 loc) • 1.25 kB
TypeScript
import { Texture } from './Texture';
import {
Mapping,
Wrapping,
TextureFilter,
PixelFormat,
TextureDataType,
TextureEncoding,
} from '../constants';
import { TypedArray } from '../polyfills';
export class DataTexture extends Texture {
/**
* @param data
* @param width
* @param height
* @param [format=THREE.RGBAFormat]
* @param [type=THREE.UnsignedByteType]
* @param [mapping=THREE.Texture.DEFAULT_MAPPING]
* @param [wrapS=THREE.ClampToEdgeWrapping]
* @param [wrapT=THREE.ClampToEdgeWrapping]
* @param [magFilter=THREE.NearestFilter]
* @param [minFilter=THREE.NearestFilter]
* @param [anisotropy=1]
* @param [encoding=THREE.LinearEncoding]
*/
constructor(
data: TypedArray,
width: number,
height: number,
format?: PixelFormat,
type?: TextureDataType,
mapping?: Mapping,
wrapS?: Wrapping,
wrapT?: Wrapping,
magFilter?: TextureFilter,
minFilter?: TextureFilter,
anisotropy?: number,
encoding?: TextureEncoding
);
image: ImageData;
/**
* @default false
*/
flipY: boolean;
/**
* @default false
*/
generateMipmaps: boolean;
/**
* @default 1
*/
unpackAlignment: number;
/**
* @default THREE.DepthFormat
*/
format: PixelFormat;
readonly isDataTexture: true;
}