three
Version:
JavaScript 3D library
48 lines (41 loc) • 1.07 kB
TypeScript
import { Texture } from './Texture';
import {
Mapping,
Wrapping,
TextureFilter,
PixelFormat,
TextureDataType,
TextureEncoding,
} from '../constants';
export class CubeTexture extends Texture {
/**
* @param [images=[]]
* @param [mapping=THREE.CubeReflectionMapping]
* @param [wrapS=THREE.ClampToEdgeWrapping]
* @param [wrapT=THREE.ClampToEdgeWrapping]
* @param [magFilter=THREE.LinearFilter]
* @param [minFilter=THREE.LinearMipmapLinearFilter]
* @param [format=THREE.RGBFormat]
* @param [type=THREE.UnsignedByteType]
* @param [anisotropy=1]
* @param [encoding=THREE.LinearEncoding]
*/
constructor(
images?: any[], // HTMLImageElement or HTMLCanvasElement
mapping?: Mapping,
wrapS?: Wrapping,
wrapT?: Wrapping,
magFilter?: TextureFilter,
minFilter?: TextureFilter,
format?: PixelFormat,
type?: TextureDataType,
anisotropy?: number,
encoding?: TextureEncoding
);
images: any; // returns and sets the value of Texture.image in the codde ?
/**
* @default false
*/
flipY: boolean;
readonly isCubeTexture: true;
}