three
Version:
JavaScript 3D library
44 lines (34 loc) • 790 B
TypeScript
import { Scene } from './../../scenes/Scene';
import { Camera } from './../../cameras/Camera';
import { WebGLRenderer } from '../WebGLRenderer';
import { ShadowMapType } from '../../constants';
import { WebGLObjects } from './WebGLObjects';
import { Light } from '../../lights/Light';
export class WebGLShadowMap {
constructor(
_renderer: WebGLRenderer,
_objects: WebGLObjects,
maxTextureSize: number
);
/**
* @default false
*/
enabled: boolean;
/**
* @default true
*/
autoUpdate: boolean;
/**
* @default false
*/
needsUpdate: boolean;
/**
* @default THREE.PCFShadowMap
*/
type: ShadowMapType;
render( shadowsArray: Light[], scene: Scene, camera: Camera ): void;
/**
* @deprecated Use {@link Material#shadowSide} instead.
*/
cullFace: any;
}