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three

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JavaScript 3D library

34 lines (24 loc) 809 B
import { Scene } from '../../scenes/Scene'; import { Camera } from '../../cameras/Camera'; import { Light } from '../../lights/Light'; import { WebGLLights } from './WebGLLights'; import { WebGLExtensions } from './WebGLExtensions'; import { WebGLCapabilities } from './WebGLCapabilities'; interface WebGLRenderState { init(): void; state: { lightsArray: Light[]; shadowsArray: Light[]; lights: WebGLLights; }; setupLights(): void; setupLightsView( camera: Camera ): void; pushLight( light: Light ): void; pushShadow( shadowLight: Light ): void; } export class WebGLRenderStates { constructor( extensions: WebGLExtensions, capabilities: WebGLCapabilities ); // renderCallDepth indexes start from 0. get( scene: Scene, renderCallDepth?: number ): WebGLRenderState; dispose(): void; }