three
Version:
JavaScript 3D library
33 lines (27 loc) • 1.04 kB
TypeScript
import { WebGLRenderer } from './../WebGLRenderer';
import { WebGLProgram } from './WebGLProgram';
import { WebGLCapabilities } from './WebGLCapabilities';
import { WebGLCubeMaps } from './WebGLCubeMaps';
import { WebGLExtensions } from './WebGLExtensions';
import { WebGLClipping } from './WebGLClipping';
import { WebGLBindingStates } from './WebGLBindingStates';
import { Material } from './../../materials/Material';
import { Scene } from './../../scenes/Scene';
export class WebGLPrograms {
constructor( renderer: WebGLRenderer, cubemaps: WebGLCubeMaps, extensions: WebGLExtensions, capabilities: WebGLCapabilities, bindingStates: WebGLBindingStates, clipping: WebGLClipping );
programs: WebGLProgram[];
getParameters(
material: Material,
lights: any,
shadows: object[],
scene: Scene,
object: any
): any;
getProgramCacheKey( parameters: any ): string;
getUniforms( material: Material ): object;
acquireProgram(
parameters: any,
cacheKey: string
): WebGLProgram;
releaseProgram( program: WebGLProgram ): void;
}