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three

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JavaScript 3D library

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import { WebGLExtensions } from './WebGLExtensions'; import { WebGLCapabilities } from './WebGLCapabilities'; export class WebGLLights { constructor( extensions: WebGLExtensions, capabilities: WebGLCapabilities ); state: { version: number; hash: { directionalLength: number; pointLength: number; spotLength: number; rectAreaLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; }; ambient: Array<number>; probe: Array<any>; directional: Array<any>; directionalShadow: Array<any>; directionalShadowMap: Array<any>; directionalShadowMatrix: Array<any>; spot: Array<any>; spotShadow: Array<any>; spotShadowMap: Array<any>; spotShadowMatrix: Array<any>; rectArea: Array<any>; point: Array<any>; pointShadow: Array<any>; pointShadowMap: Array<any>; pointShadowMatrix: Array<any>; hemi: Array<any>; }; get( light: any ): any; setup( lights: any ): void; setupView( lights: any, camera: any ): void; }