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three

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JavaScript 3D library

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import { Matrix4 } from './Matrix4'; import { Quaternion } from './Quaternion'; import { Vector3 } from './Vector3'; export class Euler { constructor( x?: number, y?: number, z?: number, order?: string ); /** * @default 0 */ x: number; /** * @default 0 */ y: number; /** * @default 0 */ z: number; /** * @default THREE.Euler.DefaultOrder */ order: string; readonly isEuler: true; _onChangeCallback: Function; set( x: number, y: number, z: number, order?: string ): Euler; clone(): Euler; copy( euler: Euler ): this; setFromRotationMatrix( m: Matrix4, order?: string ): Euler; setFromQuaternion( q: Quaternion, order?: string ): Euler; setFromVector3( v: Vector3, order?: string ): Euler; reorder( newOrder: string ): Euler; equals( euler: Euler ): boolean; fromArray( xyzo: any[] ): Euler; toArray( array?: number[], offset?: number ): number[]; toVector3( optionalResult?: Vector3 ): Vector3; _onChange( callback: Function ): this; static RotationOrders: string[]; static DefaultOrder: string; }