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three

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JavaScript 3D library

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import { Color } from './../math/Color'; import { Texture } from './../textures/Texture'; import { Vector2 } from './../math/Vector2'; import { MaterialParameters, Material } from './Material'; import { NormalMapTypes } from '../constants'; export interface MeshStandardMaterialParameters extends MaterialParameters { color?: Color | string | number; roughness?: number; metalness?: number; map?: Texture | null; lightMap?: Texture | null; lightMapIntensity?: number; aoMap?: Texture | null; aoMapIntensity?: number; emissive?: Color | string | number; emissiveIntensity?: number; emissiveMap?: Texture | null; bumpMap?: Texture | null; bumpScale?: number; normalMap?: Texture | null; normalMapType?: NormalMapTypes; normalScale?: Vector2; displacementMap?: Texture | null; displacementScale?: number; displacementBias?: number; roughnessMap?: Texture | null; metalnessMap?: Texture | null; alphaMap?: Texture | null; envMap?: Texture | null; envMapIntensity?: number; refractionRatio?: number; wireframe?: boolean; wireframeLinewidth?: number; skinning?: boolean; vertexTangents?: boolean; morphTargets?: boolean; morphNormals?: boolean; } export class MeshStandardMaterial extends Material { constructor( parameters?: MeshStandardMaterialParameters ); /** * @default 'MeshStandardMaterial' */ type: string; /** * @default { 'STANDARD': '' } */ defines: { [key: string]: any }; /** * @default new THREE.Color( 0xffffff ) */ color: Color; /** * @default 1 */ roughness: number; /** * @default 0 */ metalness: number; /** * @default null */ map: Texture | null; /** * @default null */ lightMap: Texture | null; /** * @default 1 */ lightMapIntensity: number; /** * @default null */ aoMap: Texture | null; /** * @default 1 */ aoMapIntensity: number; /** * @default new THREE.Color( 0x000000 ) */ emissive: Color; /** * @default 1 */ emissiveIntensity: number; /** * @default null */ emissiveMap: Texture | null; /** * @default null */ bumpMap: Texture | null; /** * @default 1 */ bumpScale: number; /** * @default null */ normalMap: Texture | null; /** * @default THREE.TangentSpaceNormalMap */ normalMapType: NormalMapTypes; /** * @default new THREE.Vector2( 1, 1 ) */ normalScale: Vector2; /** * @default null */ displacementMap: Texture | null; /** * @default 1 */ displacementScale: number; /** * @default 0 */ displacementBias: number; /** * @default null */ roughnessMap: Texture | null; /** * @default null */ metalnessMap: Texture | null; /** * @default null */ alphaMap: Texture | null; /** * @default null */ envMap: Texture | null; /** * @default 1 */ envMapIntensity: number; /** * @default 0.98 */ refractionRatio: number; /** * @default false */ wireframe: boolean; /** * @default 1 */ wireframeLinewidth: number; /** * @default 'round' */ wireframeLinecap: string; /** * @default 'round' */ wireframeLinejoin: string; /** * @default false */ skinning: boolean; /** * @default false */ vertexTangents: boolean; /** * @default false */ morphTargets: boolean; /** * @default false */ morphNormals: boolean; setValues( parameters: MeshStandardMaterialParameters ): void; }