three
Version:
JavaScript 3D library
153 lines (124 loc) • 2.35 kB
TypeScript
import { Color } from './../math/Color';
import { Texture } from './../textures/Texture';
import { MaterialParameters, Material } from './Material';
import { Combine } from '../constants';
export interface MeshLambertMaterialParameters extends MaterialParameters {
color?: Color | string | number;
emissive?: Color | string | number;
emissiveIntensity?: number;
emissiveMap?: Texture | null;
map?: Texture | null;
lightMap?: Texture | null;
lightMapIntensity?: number;
aoMap?: Texture | null;
aoMapIntensity?: number;
specularMap?: Texture | null;
alphaMap?: Texture | null;
envMap?: Texture | null;
combine?: Combine;
reflectivity?: number;
refractionRatio?: number;
wireframe?: boolean;
wireframeLinewidth?: number;
wireframeLinecap?: string;
wireframeLinejoin?: string;
skinning?: boolean;
morphTargets?: boolean;
morphNormals?: boolean;
}
export class MeshLambertMaterial extends Material {
constructor( parameters?: MeshLambertMaterialParameters );
/**
* @default 'MeshLambertMaterial'
*/
type: string;
/**
* @default new THREE.Color( 0xffffff )
*/
color: Color;
/**
* @default new THREE.Color( 0x000000 )
*/
emissive: Color;
/**
* @default 1
*/
emissiveIntensity: number;
/**
* @default null
*/
emissiveMap: Texture | null;
/**
* @default null
*/
map: Texture | null;
/**
* @default null
*/
lightMap: Texture | null;
/**
* @default 1
*/
lightMapIntensity: number;
/**
* @default null
*/
aoMap: Texture | null;
/**
* @default 1
*/
aoMapIntensity: number;
/**
* @default null
*/
specularMap: Texture | null;
/**
* @default null
*/
alphaMap: Texture | null;
/**
* @default null
*/
envMap: Texture | null;
/**
* @default THREE.MultiplyOperation
*/
combine: Combine;
/**
* @default 1
*/
reflectivity: number;
/**
* @default 0.98
*/
refractionRatio: number;
/**
* @default false
*/
wireframe: boolean;
/**
* @default 1
*/
wireframeLinewidth: number;
/**
* @default 'round'
*/
wireframeLinecap: string;
/**
* @default 'round'
*/
wireframeLinejoin: string;
/**
* @default false
*/
skinning: boolean;
/**
* @default false
*/
morphTargets: boolean;
/**
* @default false
*/
morphNormals: boolean;
setValues( parameters: MeshLambertMaterialParameters ): void;
}