UNPKG

three

Version:

JavaScript 3D library

153 lines (124 loc) 2.35 kB
import { Color } from './../math/Color'; import { Texture } from './../textures/Texture'; import { MaterialParameters, Material } from './Material'; import { Combine } from '../constants'; export interface MeshLambertMaterialParameters extends MaterialParameters { color?: Color | string | number; emissive?: Color | string | number; emissiveIntensity?: number; emissiveMap?: Texture | null; map?: Texture | null; lightMap?: Texture | null; lightMapIntensity?: number; aoMap?: Texture | null; aoMapIntensity?: number; specularMap?: Texture | null; alphaMap?: Texture | null; envMap?: Texture | null; combine?: Combine; reflectivity?: number; refractionRatio?: number; wireframe?: boolean; wireframeLinewidth?: number; wireframeLinecap?: string; wireframeLinejoin?: string; skinning?: boolean; morphTargets?: boolean; morphNormals?: boolean; } export class MeshLambertMaterial extends Material { constructor( parameters?: MeshLambertMaterialParameters ); /** * @default 'MeshLambertMaterial' */ type: string; /** * @default new THREE.Color( 0xffffff ) */ color: Color; /** * @default new THREE.Color( 0x000000 ) */ emissive: Color; /** * @default 1 */ emissiveIntensity: number; /** * @default null */ emissiveMap: Texture | null; /** * @default null */ map: Texture | null; /** * @default null */ lightMap: Texture | null; /** * @default 1 */ lightMapIntensity: number; /** * @default null */ aoMap: Texture | null; /** * @default 1 */ aoMapIntensity: number; /** * @default null */ specularMap: Texture | null; /** * @default null */ alphaMap: Texture | null; /** * @default null */ envMap: Texture | null; /** * @default THREE.MultiplyOperation */ combine: Combine; /** * @default 1 */ reflectivity: number; /** * @default 0.98 */ refractionRatio: number; /** * @default false */ wireframe: boolean; /** * @default 1 */ wireframeLinewidth: number; /** * @default 'round' */ wireframeLinecap: string; /** * @default 'round' */ wireframeLinejoin: string; /** * @default false */ skinning: boolean; /** * @default false */ morphTargets: boolean; /** * @default false */ morphNormals: boolean; setValues( parameters: MeshLambertMaterialParameters ): void; }