three
Version:
JavaScript 3D library
50 lines (40 loc) • 845 B
TypeScript
import { Color } from './../math/Color';
import { Light } from './Light';
import { PointLightShadow } from './PointLightShadow';
/**
* @example
* const light = new THREE.PointLight( 0xff0000, 1, 100 );
* light.position.set( 50, 50, 50 );
* scene.add( light );
*/
export class PointLight extends Light {
constructor(
color?: Color | string | number,
intensity?: number,
distance?: number,
decay?: number
);
/**
* @default 'PointLight'
*/
type: string;
/**
* Light's intensity.
* @default 1
*/
intensity: number;
/**
* If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance.
* @default 0
*/
distance: number;
/**
* @default 1
*/
decay: number;
/**
* @default new THREE.PointLightShadow()
*/
shadow: PointLightShadow;
power: number;
}