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three

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JavaScript 3D library

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import { Camera } from './../cameras/Camera'; import { Light } from './../lights/Light'; import { Vector2 } from './../math/Vector2'; import { Vector4 } from './../math/Vector4'; import { Matrix4 } from './../math/Matrix4'; import { RenderTarget } from '../renderers/webgl/WebGLRenderLists'; export class LightShadow { constructor( camera: Camera ); camera: Camera; /** * @default 0 */ bias: number; /** * @default 0 */ normalBias: number; /** * @default 1 */ radius: number; /** * @default new THREE.Vector2( 512, 512 ) */ mapSize: Vector2; /** * @default null */ map: RenderTarget; /** * @default null */ mapPass: RenderTarget; /** * @default new THREE.Matrix4() */ matrix: Matrix4; /** * @default true */ autoUpdate: boolean; /** * @default false */ needsUpdate: boolean; copy( source: LightShadow ): this; clone( recursive?: boolean ): LightShadow; toJSON(): any; getFrustum(): number; updateMatrices( light: Light, viewportIndex?: number ): void; getViewport( viewportIndex: number ): Vector4; getFrameExtents(): Vector2; }