three
Version:
JavaScript 3D library
68 lines (53 loc) • 1.11 kB
TypeScript
import { Camera } from './../cameras/Camera';
import { Light } from './../lights/Light';
import { Vector2 } from './../math/Vector2';
import { Vector4 } from './../math/Vector4';
import { Matrix4 } from './../math/Matrix4';
import { RenderTarget } from '../renderers/webgl/WebGLRenderLists';
export class LightShadow {
constructor( camera: Camera );
camera: Camera;
/**
* @default 0
*/
bias: number;
/**
* @default 0
*/
normalBias: number;
/**
* @default 1
*/
radius: number;
/**
* @default new THREE.Vector2( 512, 512 )
*/
mapSize: Vector2;
/**
* @default null
*/
map: RenderTarget;
/**
* @default null
*/
mapPass: RenderTarget;
/**
* @default new THREE.Matrix4()
*/
matrix: Matrix4;
/**
* @default true
*/
autoUpdate: boolean;
/**
* @default false
*/
needsUpdate: boolean;
copy( source: LightShadow ): this;
clone( recursive?: boolean ): LightShadow;
toJSON(): any;
getFrustum(): number;
updateMatrices( light: Light, viewportIndex?: number ): void;
getViewport( viewportIndex: number ): Vector4;
getFrameExtents(): Vector2;
}